Game Theory with Engineering Applications

Black and white image of a man hunting deer.

"Nature and Appearance of Deer", from Livre du Roy Modus. See Problem Set 3 for more about the stag hunt, a game which describes a conflict between safety and social cooperation. (Image by Henri de Ferrières. The image is available at Wikipedia and is in the public domain.)

Instructor(s)

MIT Course Number

6.254

As Taught In

Spring 2010

Level

Graduate

Cite This Course

Course Description

Course Features

Course Description

This course is an introduction to the fundamentals of game theory and mechanism design. Motivations are drawn from engineered/networked systems (including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, multi-agent systems, pricing and investment decisions in the Internet), and social models (including social and economic networks). The course emphasizes theoretical foundations, mathematical tools, modeling, and equilibrium notions in different environments.

Other Versions

Other OCW Versions

Archived versions: Question_avt logo

Related Content

Asu Ozdaglar. 6.254 Game Theory with Engineering Applications. Spring 2010. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: Creative Commons BY-NC-SA.


For more information about using these materials and the Creative Commons license, see our Terms of Use.


Close